The Edit menu provides the tools for a precise editing of points and objects in the scene.
Undo
Undoes an operation. The number of commands you can undo depends on the amount of memory allocated to the undo and redo operations as set in the Preferences panel (Info > Preferences). The more complex the commands, the fewer will be retained in memory.
Redo
Cancels the effects of the undo. Redo is only available after you undo a command.
Cut
Removes selected objects from the scene and puts them on the clipboard.
Copy
Copies selected objects and puts them on the clipboard.
Paste
Inserts objects on the clipboard into your scene.
Delete
Deletes the selected objects.
Collapse Construction tree
Unlinks the selected object from the construction tree, leaving it freely editable. It also deletes any source object that is not used in another construction tree. Before performing this command, the program warns you that the source objects will be deleted. Click Yes to confirm, No to cancel the command. See also The Construction Tree.
Uncombine entities
Creates a separate object for each entity of the selected object/objects. Uncombine can only be applied to objects that are NOT involved in a Construction Tree.
Prune
Deletes the selected object and all its source objects that are not used in another construction tree.
Toggle object/edit mode
Lets you toggle between Object mode (for selecting objects and apply transformations to selected ones) and Edit mode (for working on hotSpots). See also Working Modes.
Active snaps
Opens a submenu allowing you to activate the available snap options.
Grid setup
Displays the Grid setup panel that is used to define up to four different grids, each with its own origin and spacing, grid type, and color.